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NEWS 2002
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11/07/2002:
Version 0.902 of Dungeon Craft is ready for download. Besides the usual
bug fixes, Magic Users can now select starting spells in addition to the
spells automatically given to them as designated by the designer. Spells
are also chosen as new spell levels are reached when the Magic User
trains. There is a new spell targeting option that allows them to be cast
in a straight line that can start at the caster or at a chosen map
location.
09/29/2002:
Version 0.900 of Dungeon Craft is available. For the most part it
contains bug fixes, but one new feature is the ability to cast spells that
target a cone-shaped area. Also, Paladins can now 'Lay On Hands' to heal
2HP per level, per day.
08/10/2002:
Another upgrade for the editor is available today. It fixes a problem
with losing NPC or Item events after viewing the global design
configuration data. Download the update here.
08/10/2002:
An upgrade is available for the editor (UAFWinEd.exe). It fixes a
problem in the previous release that prevents you from using a quest
variable as an event trigger. Download it here.
08/05/2002:
Today's release of Dungeon Craft, version 0.890, contains an important
bug fix that will keep the editor from silently deleting some NPC or Item
events. There are also several improvements for the FRUA design import
process. The spell and magic stuff is still making progress too. There are
two changes related to magic in this release, the Temple event can cast
spells on the party, and the spell memorization time is calculated
properly now.
07/07/2002:
Version 0.882 of Dungeon Craft is ready to go. This release has a fully
functional DicePlus expression parser, allows GPDL scripts as event
triggers, and allows custom messages to be displayed when special
abilities are used or enabled. Actually, the work on special ability
messages is not complete, but at least you can display such messages when
attacks are made in combat, or when readying an item. For instance, when
attacking with a weapon that has the 'Vorpal' ability, and if the weapon
uses the ability (roll 20 on 1d20), then your custom message will be
displayed after the attack. The custom message could be something like, 'Bobo
removes the head from Kobold'.
06/18/2002:
Apparently, I've made two mistakes today :)
To explain, there are several changes in the text config files for
race/class and such. Since parts of the engine depend on the data in these
files being correct I forced a load of them even when loading an existing
design. Nobody is supposed to be editing these files yet anyway, so I
didn't
see any harm in doing this. If I didn't force the reload, character
generation would behave weirdly. Unfortunately, I forced a reload of the
item and monster text files too, which means that after loading your
design
all of your items and monsters are returned to default settings.
Your items and monsters are not lost. You can manually import your item
and
monster DAT files, then save your design, and all should be just fine.
Also, I have updated the DC installation with a fix for this problem.
The automatic update should install the latest for you.
06/18/2002:
I forgot to update one of the config files on the server, which was
preventing the automatic update from functioning. If you tried before and
it failed, please try again.
06/18/2002:
Dungeon Craft version 0.870 is ready for download. This one is mostly
bug fixes. We continue to improve the spell and magic system, but those
changes are not readily apparent in this release.
05/26/2002:
Dungeon Craft version 0.860 is ready for download. This release fixes a
couple of nasty bugs in the event viewer, enhances the GPDL and LogicBlock
events, and adds a couple more special abilities.
05/19/2002:
Dungeon Craft version 0.852 is ready for download. There are a few bug
fixes, but most of the last few weeks were spent on getting the special
abilities to work. They are now enabled for spells, items, and monsters.
Only around 6-8 of them can actually have an effect while playing a game.
I'll get most, if not all, of them operating for the next release.
04/22/2002:
Dungeon Craft version 0.8.4.2 is available. For this release, we
concentrated almost exclusively on spell casting and magic. You can now
cast spells during combat. There are still several areas of magic that
still need to be implemented. Check the release notes for details about
the current spell limitations.
03/13/2002:
There were a few mistakes made in the new release, and we've got a new
update to fix them available for download.
03/10/2002:
Almost a month has gone by since the last release, and we've been busy.
This release contains a long list of changes and bug fixes.
02/06/2002:
Release 0.820 is ready to go. For this one the character experience
point tables and class restrictions were revised to AD&D 2nd edition
rules. Also, a new event trigger was added that is based on the presence
or absence of an NPC in the party.
01/27/2002:
Tonight's release, version 0.810, adds an 'Examine' event to special
items and keys in addition to fixing several bugs.
01/20/2002:
I have another release ready. This one has some important bug fixes,
and introduces editable title sequences and an 'Examine' event for items
and NPC's.
01/18/2002:
Patches are popular today. I uploaded a patch for the engine and the
editor. It fixes a problem where a graphics error is reported by the
editor while testing a design.
01/18/2002:
I uploaded a patch for the engine. It fixes a problem where the
monsters can stop moving in combat.
01/16/2002:
Release 0.790 is finally here. This one adds support for MOD music and
it's variants (s3, it, etc). There is also support for background music in
combat, and you can play AVI video in the small pic or big pic window
rather than just fullscreen only.
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