Summary Details                  
Display S,T, H in area view map S=Shop, T=Tavern, H=Training Hall                  
Give items an area effect ie: grenades                  
Allow spells to be given to monsters an inherent abilities                    
lizard king dies, enrages other lizard men,  execute scripts by triggers?                    
Add script function to check combat active status                    
Allow designer to switch off display of monster hitpoints in combat just current hp, not max hp                  
Shop event can restrict which currencies it will accept affects all events which transact currency                  
Give each coin it's own weight also gems and jewelry                  
Allow text highlight colors to be customized Background and Foreground - background color can be made transparent                  
Tell tales only once per game Needs entry into saved game file                  
Need range limits on square,circle,etc targeting distance between caster and map target area                  
In text box, use normal capitalization. Menus are all caps.                    
Allow each drink to have custom text displayed when drinking it                    
Make party/monster name colors configurable in config.txt                    
If combat ends with all party members charmed, set combat result attribute to charmed                    
Add global attributes that modify combat THACO, AC, Movement for party/monsters ThacoModifierPlayers,ACModifierPlayers,MovementModifierPlayers,ThacoModifierMonsters,ACModifierMonsters,MovementModifierMonsters                  
Increase max zones allowed to 96 same as wall/backdrop max, cycle colors in editor the same way 1-16, 2-32, etc                  
Overland map that is smaller than viewport - possible to center it in viewport? currently it aligns top/left                  
Automap fog, undiscovered parts of map are a different color prevent confusion on which parts have been visited                  
Option to stretch AVI playback to selected window size                    
Allow text to be displayed while AVI playback is happening                    
Allow custom death message for monsters/npcs, global message for everyone else                    
Additional options for combat termination enemy takes certain damage amount, nbr of rounds reached                  
Hide cursor when combatants move or perform a hit                    
Make resting hitpoint recovery rate configurable                    
Increase backdrop options per slot more images, each with time slot for appearing, possibly having random rotation option                  
Events which display small pics, add option to display currently active char pic                    
Option when resizing map to relocate existing map squares Currently, new squares are right/bottom aligned                  
Event trigger if spell is cast                    
Add scripts for item ready, use, attack, damage                    
Add event for item 'ready'                    
Paper doll inventory system for readying items                    
Pictures next to inventory items can use Examine event for now                  
Allow editor to edit menu text                    
Allow designer to toggle mouse off force keyboard-only for user?                  
Animate walls, multiple images per slot with cycling include timing info (animation rate)                  
Allow custom combat maps                    
Let spells alter combat icon change icons for Blur, Invis                  
Let spells alter death icon change icons for Disintegrate                  
Translucent option for spell graphics                    
Designer option to allow training anywhere no training hall needed (no cost)                  
Add step/bump/death sounds to NPC editor                    
Full screen option for text events                    
Logic Block: find chars party index based on query ie: find first ranger, find first cleric with 10 hp                  
Export all text from all levels                    
Allow logic block to alter current view flags: large/small, 3d/area                    
Allow global attribute to alter current map view type                    
Add event trigger for specific game time                    
Auto save the game                    
Allow logic block to give money to party                    
Allow logic block to give item to active character                    
Editor: allow import of level from different design                    
Min level for new characters in global config Utilize START_LVL_VALUE                  
Percent chance to recover spent missile ammo                    
Add spell casting event on active, particular char, on party - as if cast by temple cleric                  
Item option to restrict multiple attacks to single target                    
Animate border frames                    
Animate combat icons                    
Random treasure for monsters list of items, each having a percent chance of being added to the treasure event, max allowed per item                  
Event to allow player to cast spell sort of a Who Casts style of event, option to have normal effect or no effect                  
Update Temple menus TempleMenu: First menu when entering a temple HEAL: to TempleCastMenu DONATE: to TempleGiveMenu VIEW TAKE POOL SHARE APPRAISE FIX: if healing is free EXIT
  TempleCastMenu: same as above but with HEAL in lieu of CAST, but with same effect                  
add menu option that will list all of the global events in a single viewer ie: examine/talk events                  
Add dividers between spell levels listed for a character in the game ie: '=== Level 1 ==='                  
DoorBashed x,y,c,d added to party attributes x,y is door coords, c is bash count, d is compass direction of bashed door                  
Use scripts for monster combat intelligence                    
Add script function that returns combat map distance between two combatants                    
Allow logic block to set monster icon index make sure setting is restored with saved game                  
Option for copy event that limits it to only selected event currently, all chained events are copied/pasted                  
Add OpenDoors/BendBars/LiftGates checks to WhoTries event                    
Add script to query a characters max hit points                    
Allow all art types in all events Question/WhoTries events don't allow sprite pics for some reason                  
Allow combat event to select art set can do so in zones already for all combats in that zone                  
Make journal menu button renameable                    
NPC option to not allow player control during combat                    
Wall slot options for area view to change how slot is displayed default, not displayed, display as door, display as wall                  
Editor, in map editor display, make wall sections have a gap when blockage = open to work just like the area view does, gap shown for open blockage                  
Adjust max inventory lines by font height                    
Replace all spin-control windows with list controls ie: zones, teleport level select, etc                  
Can we animate sprites somehow? using multi-frame animations per distance, close/near/far                  
bandage allowed only if standing next to dying character                    
add global events that trigger based on periodic game timer ie: every 3 minutes of game time                  
display alternate class names as character progresses in level ie: Rogue -> Thief -> Master Thief                  
Game option to turn off player list, then display 3D view and area view at the same time