| Summary |
Details |
|
|
|
|
|
|
|
|
|
| Display S,T,
H in area view map |
S=Shop, T=Tavern,
H=Training Hall |
|
|
|
|
|
|
|
|
|
| Give items an
area effect |
ie: grenades |
|
|
|
|
|
|
|
|
|
| Allow spells
to be given to monsters an inherent abilities |
|
|
|
|
|
|
|
|
|
|
| lizard king
dies, enrages other lizard men,
execute scripts by triggers? |
|
|
|
|
|
|
|
|
|
|
| Add script
function to check combat active status |
|
|
|
|
|
|
|
|
|
|
| Allow
designer to switch off display of monster hitpoints in combat |
just current hp, not
max hp |
|
|
|
|
|
|
|
|
|
| Shop event
can restrict which currencies it will accept |
affects all events
which transact currency |
|
|
|
|
|
|
|
|
|
| Give each
coin it's own weight |
also gems and jewelry |
|
|
|
|
|
|
|
|
|
| Allow text
highlight colors to be customized |
Background and
Foreground - background color can be made transparent |
|
|
|
|
|
|
|
|
|
| Tell tales
only once per game |
Needs entry into
saved game file |
|
|
|
|
|
|
|
|
|
| Need range
limits on square,circle,etc targeting |
distance between
caster and map target area |
|
|
|
|
|
|
|
|
|
| In text box,
use normal capitalization. Menus are all caps. |
|
|
|
|
|
|
|
|
|
|
| Allow each
drink to have custom text displayed when drinking it |
|
|
|
|
|
|
|
|
|
|
| Make
party/monster name colors configurable in config.txt |
|
|
|
|
|
|
|
|
|
|
| If combat
ends with all party members charmed, set combat result attribute to charmed |
|
|
|
|
|
|
|
|
|
|
| Add global
attributes that modify combat THACO, AC, Movement for party/monsters |
ThacoModifierPlayers,ACModifierPlayers,MovementModifierPlayers,ThacoModifierMonsters,ACModifierMonsters,MovementModifierMonsters |
|
|
|
|
|
|
|
|
|
| Increase max
zones allowed to 96 |
same as wall/backdrop
max, cycle colors in editor the same way 1-16, 2-32, etc |
|
|
|
|
|
|
|
|
|
| Overland map
that is smaller than viewport - possible to center it in viewport? |
currently it aligns
top/left |
|
|
|
|
|
|
|
|
|
| Automap fog,
undiscovered parts of map are a different color |
prevent confusion on
which parts have been visited |
|
|
|
|
|
|
|
|
|
| Option to
stretch AVI playback to selected window size |
|
|
|
|
|
|
|
|
|
|
| Allow text to
be displayed while AVI playback is happening |
|
|
|
|
|
|
|
|
|
|
| Allow custom
death message for monsters/npcs, global message for everyone else |
|
|
|
|
|
|
|
|
|
|
| Additional
options for combat termination |
enemy takes certain
damage amount, nbr of rounds reached |
|
|
|
|
|
|
|
|
|
| Hide cursor
when combatants move or perform a hit |
|
|
|
|
|
|
|
|
|
|
| Make resting
hitpoint recovery rate configurable |
|
|
|
|
|
|
|
|
|
|
| Increase
backdrop options per slot |
more images, each
with time slot for appearing, possibly having random rotation option |
|
|
|
|
|
|
|
|
|
| Events which
display small pics, add option to display currently active char pic |
|
|
|
|
|
|
|
|
|
|
| Option when
resizing map to relocate existing map squares |
Currently, new
squares are right/bottom aligned |
|
|
|
|
|
|
|
|
|
| Event trigger
if spell is cast |
|
|
|
|
|
|
|
|
|
|
| Add scripts
for item ready, use, attack, damage |
|
|
|
|
|
|
|
|
|
|
| Add event for
item 'ready' |
|
|
|
|
|
|
|
|
|
|
| Paper doll
inventory system for readying items |
|
|
|
|
|
|
|
|
|
|
| Pictures next
to inventory items |
can use Examine event
for now |
|
|
|
|
|
|
|
|
|
| Allow editor
to edit menu text |
|
|
|
|
|
|
|
|
|
|
| Allow
designer to toggle mouse off |
force keyboard-only
for user? |
|
|
|
|
|
|
|
|
|
| Animate
walls, multiple images per slot with cycling |
include timing info
(animation rate) |
|
|
|
|
|
|
|
|
|
| Allow custom
combat maps |
|
|
|
|
|
|
|
|
|
|
| Let spells
alter combat icon |
change icons for
Blur, Invis |
|
|
|
|
|
|
|
|
|
| Let spells
alter death icon |
change icons for
Disintegrate |
|
|
|
|
|
|
|
|
|
| Translucent
option for spell graphics |
|
|
|
|
|
|
|
|
|
|
| Designer
option to allow training anywhere |
no training hall
needed (no cost) |
|
|
|
|
|
|
|
|
|
| Add
step/bump/death sounds to NPC editor |
|
|
|
|
|
|
|
|
|
|
| Full screen
option for text events |
|
|
|
|
|
|
|
|
|
|
| Logic Block: find chars party index based on query |
ie: find first
ranger, find first cleric with 10 hp |
|
|
|
|
|
|
|
|
|
| Export all
text from all levels |
|
|
|
|
|
|
|
|
|
|
| Allow logic block to alter current view
flags: large/small, 3d/area |
|
|
|
|
|
|
|
|
|
|
| Allow global
attribute to alter current map view type |
|
|
|
|
|
|
|
|
|
|
| Add event
trigger for specific game time |
|
|
|
|
|
|
|
|
|
|
| Auto save the
game |
|
|
|
|
|
|
|
|
|
|
| Allow logic block to give money to party |
|
|
|
|
|
|
|
|
|
|
| Allow logic block to give item to active
character |
|
|
|
|
|
|
|
|
|
|
| Editor: allow
import of level from different design |
|
|
|
|
|
|
|
|
|
|
| Min level for
new characters in global config |
Utilize
START_LVL_VALUE |
|
|
|
|
|
|
|
|
|
| Percent
chance to recover spent missile ammo |
|
|
|
|
|
|
|
|
|
|
| Add spell
casting event |
on active, particular
char, on party - as if cast by temple cleric |
|
|
|
|
|
|
|
|
|
| Item option
to restrict multiple attacks to single target |
|
|
|
|
|
|
|
|
|
|
| Animate
border frames |
|
|
|
|
|
|
|
|
|
|
| Animate
combat icons |
|
|
|
|
|
|
|
|
|
|
| Random
treasure for monsters |
list
of items, each having a percent chance of being added to the treasure event,
max allowed per item |
|
|
|
|
|
|
|
|
|
| Event to
allow player to cast spell |
sort of a Who Casts
style of event, option to have normal effect or no effect |
|
|
|
|
|
|
|
|
|
| Update Temple
menus |
TempleMenu: First
menu when entering a temple |
HEAL: to
TempleCastMenu |
DONATE: to
TempleGiveMenu |
VIEW |
TAKE |
POOL |
SHARE |
APPRAISE |
FIX: if healing is
free |
EXIT |
| |
TempleCastMenu: same
as above but with HEAL in lieu of CAST, but with same effect |
|
|
|
|
|
|
|
|
|
| add menu
option that will list all of the global events in a single viewer |
ie: examine/talk
events |
|
|
|
|
|
|
|
|
|
| Add dividers
between spell levels listed for a character in the game |
ie: '=== Level 1 ===' |
|
|
|
|
|
|
|
|
|
| DoorBashed
x,y,c,d added to party attributes |
x,y is door coords, c
is bash count, d is compass direction of bashed door |
|
|
|
|
|
|
|
|
|
| Use scripts
for monster combat intelligence |
|
|
|
|
|
|
|
|
|
|
| Add script
function that returns combat map distance between two combatants |
|
|
|
|
|
|
|
|
|
|
| Allow logic block to set monster icon
index |
make sure setting is
restored with saved game |
|
|
|
|
|
|
|
|
|
| Option for
copy event that limits it to only selected event |
currently, all
chained events are copied/pasted |
|
|
|
|
|
|
|
|
|
| Add
OpenDoors/BendBars/LiftGates checks to WhoTries event |
|
|
|
|
|
|
|
|
|
|
| Add script to
query a characters max hit points |
|
|
|
|
|
|
|
|
|
|
| Allow all art
types in all events |
Question/WhoTries
events don't allow sprite pics for some reason |
|
|
|
|
|
|
|
|
|
| Allow combat
event to select art set |
can do so in zones
already for all combats in that zone |
|
|
|
|
|
|
|
|
|
| Make journal
menu button renameable |
|
|
|
|
|
|
|
|
|
|
| NPC option to
not allow player control during combat |
|
|
|
|
|
|
|
|
|
|
| Wall slot
options for area view to change how slot is displayed |
default, not
displayed, display as door, display as wall |
|
|
|
|
|
|
|
|
|
| Editor, in
map editor display, make wall sections have a gap when blockage = open |
to work just like the
area view does, gap shown for open blockage |
|
|
|
|
|
|
|
|
|
| Adjust max
inventory lines by font height |
|
|
|
|
|
|
|
|
|
|
| Replace all
spin-control windows with list controls |
ie: zones, teleport
level select, etc |
|
|
|
|
|
|
|
|
|
| Can we
animate sprites somehow? |
using multi-frame
animations per distance, close/near/far |
|
|
|
|
|
|
|
|
|
| bandage
allowed only if standing next to dying character |
|
|
|
|
|
|
|
|
|
|
| add global
events that trigger based on periodic game timer |
ie: every 3 minutes
of game time |
|
|
|
|
|
|
|
|
|
| display
alternate class names as character progresses in level |
ie: Rogue -> Thief
-> Master Thief |
|
|
|
|
|
|
|
|
|
| Game option
to turn off player list, then display 3D view and area view at the same time |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|