Summary Details
Need spell config for lightning-style animations ie: bounces off of walls
Fighter/Paladin/Ranger sweeps  
Add graphical compass  
Warn player if spell cannot be cast in combat handle reverse situation too
Manual Aim menu - add TARGET, use EXIT to cancel and auto-highlight active character  
Remove MOVE menu, make moving the default action for arrow keys if at the top level menu instead of arrows cycling through menu selections
Don't change AC and char name color to match HP color changes.  Char name changes color only when ready to train
Monster name/ac/hp colors follow same pattern as party names except: opponent name yellow in combat, friendly in aqua
Missing Detect Magic in the Take Treasure screen  
Allow dashes in character names  
Maintain highlighted item pos in inventory list after selling an item Currently it jumps back to the top item
When monsters all die, present option 'Continue battle: yes/no' yes=one more round of combat
Pick One: to choose party member for combat event  
Option to add mirror copy of party as monsters in combat event  
Use PgUp/PgDn to simulate Next/Prev menu options  
Shop modifiers should affect gem/jewelry buyback worth  
Destroy drow items after teleport  
Who Tries event, change menu text to SELECT instead of PressEnter  
Who Tries event, add EXIT menu which auto triggers failure chain  
Missing main screen that allows user to select which design to play.