| Summary | Details |
| Need spell config for lightning-style animations | ie: bounces off of walls |
| Fighter/Paladin/Ranger sweeps | |
| Add graphical compass | |
| Warn player if spell cannot be cast in combat | handle reverse situation too |
| Manual Aim menu - add TARGET, use EXIT to cancel and auto-highlight active character | |
| Remove MOVE menu, make moving the default action for arrow keys if at the top level menu | instead of arrows cycling through menu selections |
| Don't change AC and char name color to match HP color changes. | Char name changes color only when ready to train |
| Monster name/ac/hp colors follow same pattern as party names | except: opponent name yellow in combat, friendly in aqua |
| Missing Detect Magic in the Take Treasure screen | |
| Allow dashes in character names | |
| Maintain highlighted item pos in inventory list after selling an item | Currently it jumps back to the top item |
| When monsters all die, present option 'Continue battle: yes/no' | yes=one more round of combat |
| Pick One: to choose party member for combat event | |
| Option to add mirror copy of party as monsters in combat event | |
| Use PgUp/PgDn to simulate Next/Prev menu options | |
| Shop modifiers should affect gem/jewelry buyback worth | |
| Destroy drow items after teleport | |
| Who Tries event, change menu text to SELECT instead of PressEnter | |
| Who Tries event, add EXIT menu which auto triggers failure chain | |
| Missing main screen that allows user to select which design to play. |