Affects Summary Details
Engine Fix 800x600 background blead-thru happens on right side of background image
Editor Import Moloch design, monsters aren't imported properly http://frua.rosedragon.org/pc/modules/m/moloch.zip; check flagged Bonart email for details
     
  Combat  
Engine diagonal combat moves count 1.5 1st move=1, 2nd=2, 3rd=1, 4th=2, etc
Engine combat menu does not display for character changing from quick to manual no menu until player presses a key (such as arrow key)
Engine character on quick, next to monster, hard to change to manual character keeps attacking before space bar can be pressed, so queue up the space bar presses
Engine Monsters will stand in same spot as party corpse said monster cannot be attacked by party member, can be walked through, monster can still attack party member (it's legal to stand in same spot as dead party member)
Engine Some party members charmed, all non-charmed get killed, charmed then un-charm and monsters attack them  
Engine Magic Missile spell affect frame is inappropriate (try it to see what I mean)  
Engine Engine crashes or hangs when monster flees combat area happened when using Ghasts, Zombies, Ghouls
Engine Guard not working  
Engine Enter combat event that has no monsters, have NPC in party The NPC attacked me. But after one round, the battle ended even though I had not slain the NPC
Engine MU ready dagger, throw it, repeat 4-5 times, then cannot ready dagger again  
Engine Cannot target anything with Bow and Arrow (default items) even when not adjacent to enemy
Engine Bandage option should only fix one char at a time Fix the one that is closest to dying
Engine Bandaged characters still show as dead after combat should be unconscious
Engine combat treasure auto-distributed to party after combat party is supposed to see the GiveTreasure event screen
Engine can't share money after a combat  
  in combat that includes friendly monsters, after dying, party wins the combat party can still select treasure, then all die
     
  Magic  
Engine Cleric Hold Person = 3 targets, MU Hold Person = 4 targets Max targets is constant, not random.
Engine Entangle effect does not expire after resting cast by shaman on a paladin
Engine Hold Person - person held is not auto-slain with single blow held person can also be missed 
Engine Hold Person affects monsters, not just people  
Engine All chars with -9 to 0 hp should be treated as if they have 0 HP when healing healing mods to hp are applied after char is taken to 0 hp. Modify healing scripts to set hp to 0 before applying mods
     
  Unable to reproduce  
Engine clicking on char portrait moves to next char inventory  
Engine halving then joining groupable items can cause the game to freeze add 20 arrows, 20 bolts, halved them until 20 x 1 of both, then joined them, sometimes engine crashes
Engine  Playback is poor for AVI files encoded using DivX 3 or DivX 4  
Engine Bogus paths in config.txt prevent proper loading of resources  
Editor Import overland map, change to dungeon, map edges still visible only happens if map is larger than window dimensions? *** imported overland, switched to 10x10 dungeon, no problems