| Affects |
Summary |
Details |
| Engine |
Fix 800x600
background blead-thru |
happens on right side
of background image |
| Editor |
Import Moloch design,
monsters aren't imported properly |
http://frua.rosedragon.org/pc/modules/m/moloch.zip; check
flagged Bonart email for details |
| |
|
|
| |
Combat |
|
| Engine |
diagonal combat moves
count 1.5 |
1st move=1, 2nd=2,
3rd=1, 4th=2, etc |
| Engine |
combat menu does not
display for character changing from quick to manual |
no menu until player
presses a key (such as arrow key) |
| Engine |
character on quick,
next to monster, hard to change to manual |
character keeps
attacking before space bar can be pressed, so queue up the space bar presses |
| Engine |
Monsters will stand
in same spot as party corpse |
said
monster cannot be attacked by party member, can be walked through, monster
can still attack party member (it's legal to stand in same spot as dead party
member) |
| Engine |
Some
party members charmed, all non-charmed get killed, charmed then un-charm and
monsters attack them |
|
| Engine |
Magic Missile spell
affect frame is inappropriate (try it to see what I mean) |
|
| Engine |
Engine crashes or
hangs when monster flees combat area |
happened when using
Ghasts, Zombies, Ghouls |
| Engine |
Guard not working |
|
| Engine |
Enter combat event
that has no monsters, have NPC in party |
The
NPC attacked me. But after one round, the battle ended even though I had not
slain the NPC |
| Engine |
MU ready dagger,
throw it, repeat 4-5 times, then cannot ready dagger again |
|
| Engine |
Cannot target
anything with Bow and Arrow (default items) |
even when not
adjacent to enemy |
| Engine |
Bandage option should
only fix one char at a time |
Fix the one that is
closest to dying |
| Engine |
Bandaged characters
still show as dead after combat |
should be unconscious |
| Engine |
combat treasure
auto-distributed to party after combat |
party is supposed to
see the GiveTreasure event screen |
| Engine |
can't share money
after a combat |
|
| |
in combat that
includes friendly monsters, after dying, party wins the combat |
party can still
select treasure, then all die |
| |
|
|
| |
Magic |
|
| Engine |
Cleric Hold Person =
3 targets, MU Hold Person = 4 targets |
Max targets is
constant, not random. |
| Engine |
Entangle effect does
not expire after resting |
cast by shaman on a
paladin |
| Engine |
Hold Person - person
held is not auto-slain with single blow |
held person can also be missed |
| Engine |
Hold Person affects
monsters, not just people |
|
| Engine |
All
chars with -9 to 0 hp should be treated as if they have 0 HP when healing |
healing mods to hp
are applied after char is taken to 0 hp. Modify healing scripts to set hp to
0 before applying mods |
| |
|
|
| |
Unable to reproduce |
|
| Engine |
clicking on char
portrait moves to next char inventory |
|
| Engine |
halving then joining
groupable items can cause the game to freeze |
add 20 arrows, 20
bolts, halved them until 20 x 1 of both, then joined them, sometimes engine
crashes |
| Engine |
Playback is poor for
AVI files encoded using DivX 3 or DivX 4 |
|
| Engine |
Bogus paths in
config.txt prevent proper loading of resources |
|
| Editor |
Import overland map,
change to dungeon, map edges still visible |
only happens if map
is larger than window dimensions? *** imported overland, switched to 10x10
dungeon, no problems |
|
|
|